Tuesday, April 19, 2022

Behind the Scenes: Beis Hamoked Basement

I am in the process of importing my 3D model of the
Beis Hamikdash into the Unity game engine. Although many of the models that were used to create the images for my book already exist, the app is going to allow the user to explore the entire Beis Hamikdash and so many more areas have to be created. Here is a sneak peek at one of those new scenes.

Friday, April 15, 2022

חג כשר ושמח תשפ״ב


Here is another 4x4 micro diorama for Pesach whose full scale physical counterpart will, sadly, have to wait until next year. 

Thursday, April 14, 2022

Plumbing [in] the Depths of the Temple 2.0

The following is an updated version of this post that was newly prepared for print in the Beis Medrash of Ranchleigh Pesach Kuntress 5782:

    The procedure of the Korban Pesach was identical whether performed on a weekday or on Shabbos, except that [on Shabbos] the Kohanim would rinse the floor of the Azarah against the will of the Sages (Mishnah, Pesachim 64a).

Tuesday, April 12, 2022

Parah Adumah Podcast for Pesach

 In Temple times the concept of tumah [ritual defilement] and taharah [ritual purity] was a daily concern, affecting people, utensils, and food. It was given special attention at this time of year as people began preparing to ascend to the Temple for the Festival of Pesach and needed to be tahor in order to do so. Tumah comes in many forms and its severity depends upon the source of the contamination. The most severe form of tumah is that which derives from contact with, or being under the same roof as, a human corpse. According to Jewish law the only way to become purified from corpse tumah is to be sprinkled with spring water which has been mixed with the ashes of a parah adumah [red cow]. Check out a new podcast that analyzes a poetic description of the parah adumah procedure.

Thursday, February 17, 2022

Second Beis Hamikdash App Preview

With the accessibility of 3D drawing and rendering tools nowadays, combined with fast hardware and free gaming engines, it has never been easier to create an immersive experience that really brings places and buildings to life. I imported the 3D models of the Beis Hamikdash that I used to create the illustrations for my book into the Unity game engine and have been tinkering with turning it into a full-fledged app that will, at the very least, allow people to walk around and explore the Mikdash at their own speed and interest. 

The world of apps lets you do, basically, anything you can imagine. This Second Temple app could be leveraged as a Kohen training course, part of a school curriculum, or just plain old edutainment. Since I don't have a full team of artists and programmers working for me just yet, the progress has been slow. Below you can check out a small preview of what I've put together so far. If the idea catches the interest of the right people, it could speed up development and make this app a reality.